Electro Airbag
When Johnson's HP drops below 30%, he gains a 300 (+700% Total Physical Defense) shield for 10s. Cooldown: 100s.
Johnson, the Wild Engine, is a tank who plays in the Roam.
Also known as Wild Engine
Lore
A super cyborg who can transform into a car and lead his teammates into battle. Johnson was originally from a planet called Varis where he worked as a delivery driver. On his world, auto racing was the most illustrious sport, but the majot races were almost entirely monopolized by the rich and elite. One day, while on a routine delivery, Johnson became mixed up in a race and displayed an uncanny talent for racing, much to dismay of the wealthy patrons who saw him as a threat to the status quo. To punish this upstart, they plotted for him to have an accident. While driving home, a speeding truck sidelined Johnson's car, mangling his body with the twisted steel of the wreck. Miraculously, he survived, and chose to be integrated with his car to create a new cyborg body. After a successful operation, he had a roaring engine as his new heart, and began racing to satiate his need for speed. As Johnson raced to his heart's content, he kept going faster and faster until he triggered the slip-space device secretly built into his chassis and crossed into the Land of Dawn.

Official portrait © Moonton
Skills
Electro AirbagWhen Johnson's HP drops below 30%, he gains a 300 (+700% Total Physical Defense) shield for 10s. Cooldown: 100s.
Impact WrenchJohnson throws his wrench toward the target location, dealing 120 (+220% Total Physical Defense) Magic Damage to enemies in its path. Enemies around the landing point are stunned for 0.8s.
Electromagnetic WavesJohnson raises his shield, continuously dealing 120 (+60% Total Magic Power) Magic Damage to enemies in a fan-shaped area in the target direction, reducing their Movement Speed and by 10% (stacks up to 3 times) for 2s. While his shield is raised, Johnson can perform Basic Attacks and cast skills.
Full ThrottlePassive: Johnson's is increased by 10%. Active: Johnson transforms into a car. Nearby allied heroes can use Hop In to ride with him (only 1 at a time). When the car hits an enemy hero, it explodes and deals 300 (+240% Total Physical Defense)–450 (+360% Total Physical Defense) Magic Damage to nearby enemies, stunning them for 0.5–1s (scales with driving time). It also creates an electrified zone at the location that continuously deals 60 (+20% Total Magic Power) Magic Damage and slows enemies within. Johnson's location is revealed to enemies for 3s when he casts this skill.
Counter / cooperate relationship
Johnson counters melee heroes with high burst like Alucard and Zilong because of Johnson's high Physical Defense and CC ability.
Johnson is countered by agile heroes who deal Magic Damage such as Harith and Kagura because they can easily dodge Johnson's skills while their damage is not affected by his Physical Defense.
Best teammates
Official combos
In teamfights, cast Johnson's Ultimate and pick up a teammate before engaging the enemy. Then follow up with his 2nd Skill and 1st Skill to CC the enemy again.
In the laning phase, use Johnson's 1st Skill to stun enemies, then move in and hit them with his 2nd Skill and Basic Attacks.
Sources
Moonton · 2026