Mecha Legs
Bruno gains 2.5% extra Crit Chance each time he deals damage with his skills (up to 8 stacks). Bruno has higher Physical Attack but only gains 80% extra Attack Speed from all sources.
Bruno, the Protector, is a marksman who plays in the Gold Lane.
Also known as The Protector
Lore
Bruno, the current captain of the Eruditio Rangers and a star footballer, had a very eventful past. Born in the Agelta Drylands, Bruno grew up in a remote village surrounded by poverty, but it was those hardships that fueled his longing for freedom. As soon as he was of age, Bruno joined a caravan in hopes of seeing the world. Unfortunately, a tragic accident robbed him of his leg and his freedom. But fate was on his side, for when caravan passed through Eruditio, Bruno was offered a second chance. Although it came with great risk, he was so touched by the passion of the city that he decided to take that chance, and in the end his courage paid off. He not only regained his legs, but was now faster than ever. Instead of continuing his travels, he decided to remain in Eruditio and become its protector. He vowed to uphold the ideals of this oasis in the desert and help others find true freedom.

Official portrait © Moonton
Skills
Mecha LegsBruno gains 2.5% extra Crit Chance each time he deals damage with his skills (up to 8 stacks). Bruno has higher Physical Attack but only gains 80% extra Attack Speed from all sources.
Volley ShotBruno kicks a Powerball on his next Basic Attack, gaining 48% Movement Speed for 1s. It deals 100 (+100% Total Physical Attack) Physical Damage to the target, and slows them by 30% for 0.5s. The Powerball then bounces back toward Bruno and lands on the ground. He or allied heroes can retrieve the Powerball for another attack and reduce the cooldown of Slide by 1s.
SlideBruno slides forward, briefly stunning enemies along the way, and gaining a Powerball at the end of the dash.
WorldieBruno kicks an Energy Ball at a target hero, dealing 200 (+80% Total Physical Attack) Physical Damage. It knocks them back to the edge of Bruno's attack range, stuns them for 0.5s, and slows them by 80% for 2s. The Energy Ball then bounces among enemy units (up to 10 times), prioritizing enemy heroes. Each bounce deals 100 (+40% Total Physical Attack) Physical Damage.
Counter / cooperate relationship
Bruno is strong against Marksmen that are weaker in the early game like Hanabi and Miya who Bruno can out-trade thanks to his high damage.
Bruno is countered by Tanks with high Physical Defense like Gatotkaca and Fredrinn that take greatly reduced damage from his attacks.
Best teammates
Official combos
In teamfights, start with Bruno's 1st Skill to get a Powerball and try to get in as much damage as possible. Look for enemies that are close together to use his Ultimate on, then use his Basic Attacks and 2nd Skill to secure the kill or retreat from danger.
In the laning phase, use Bruno's 1st Skill to get a Powerball, and start attacking the enemy while picking up the ball. When the target is low, stun them with his 2nd Skill and finish them off with Basic Attacks.
Sources
Moonton · 2026