CharacterTankRoamPatch 2.2.16a

Atlas

Atlas, the Ocean Gladiator, is a tank who plays in the Roam.

Also known as Ocean Gladiator

Lore

Abysmal Sea creature who broke free from the seal. Atlas is one of the ancient Abysmal Sea creatures, sealed in the deep sea by the Ancient Ones. Atlas found the Mecha built by the Iceland Golems in the Abysmal Sea in the past. By integrating with the Mecha, Atlas escaped the Abysmal Sea and came to the seas around the world to absorb knowledge. It looks forward to the day when it is able to break the prohibition, so that its own kind can be free.

Tank · RoamAtlas official portrait

Official portrait © Moonton

Combat sheet

HP2,710
HP regen8.4/s
Physical attack135
Physical defense21
Magic defense15
Movement speed240
Attack speed0.98/s
Attack speed ratio90%
Mana500
Mana regen4/s

Skills

4 skills

Ability index →
Passive

Frigid Breath

BuffDebuff

Atlas generates Frigid Breath around him for 5s each time he casts a skill. Enemies affected by Frigid Breath will have their Movement Speed gradually reduced over 2s, after which they'll be frozen for 0.5s. Atlas gains 20 (+0.5% Extra Max HP) extra when Frigid Breath is present.

Skill 1
CD 760 Mana

Annihilate

AOE

Atlas smashes the ground and causes 3 explosions, dealing 400 (+100% Total Magic Power) Magic Damage to enemies. Ejected State: If Atlas is ejected from his Mecha Sentry, both he and his Mecha will cast Annihilate.

Skill 2
CD 075 Mana

Perfect Match

MobilityCC

Atlas enters Ejected State, gaining 30% Movement Speed and immunity to Slowing Effects. In this state, the Mecha Sentry will follow the pilot at an increasing speed (can only be controlled by Suppression). Once they meet, Atlas will return to the Mecha, dealing 320 (+80% Total Magic Power) Magic Damage to enemies nearby and stunning them for 0.8s. Ejected State: Atlas and his Mecha share the same HP bar and reduce 50% of the damage taken in this state.

Ultimate
CD 55130 Mana

Fatal Links

CCAOE

Atlas hurls chains around and starts to channel (can only be interrupted by Suppression), dealing 225 (+75% Total Magic Power) Magic Damage to enemy heroes hit and slowing them by 40% for 3s. Release the skill while channeling: Atlas will drag the targets toward him and plunk them down on the designated location, dealing 360 (+180% Total Magic Power) Magic Damage. Use this skill in Ejected State: The Mecha Sentry will return to Atlas immediately, but the stun effect will be replaced by 40% Slowing Effect.

Counter / cooperate relationship

Matchups

Counters

Atlas counters squishy heroes without mobility skills like Vexana and Eudora because they cannot reliably escape his CC.

Countered by

Atlas is countered by heroes who can knock him away, such as Valir and Moskov, since they can easily stop his 2nd Skill which Atlas relies on to land his other skills.

Compatibility

Atlas works well with heroes with high AOE damage like Vale and Ixia because Atlas can pull enemies together and keep them CC'd.

Best teammates

Official combos

Combos

TEAMFIGHT COMBOS

In teamfights, use Atlas's 2nd Skill to approach the enemy and unleash his Ultimate when multiple enemies are in range. Aim while channeling and release to slam them down near your team, then continue to deal damage with his 1st Skill.

LANING COMBOS

In the laning phase, use Atlas's 2nd Skill to eject and then get close to the enemy. Right before the Mecha Sentry reaches Atlas, use his 1st Skill to double the effect.

Sources