CharacterMarksmanJunglePatch 2.2.16a

Popol and Kupa

Popol and Kupa, the Icefield Companions, is a marksman who plays in the Jungle.

Also known as Icefield Companions

Lore

Boy and an Icefield Wolf, partners who understand each other well. Popol is a naughty boy who has ambitions and lofty ideals but is not understood. In order to prove himself, he went alone to hunt down the Icefield Dire Wolves, but accidentally fell into a trap. There was also a Dire Wolf called Kupa inside the trap. After a long time together, they developed a friendship and fought against a group of vultures together. Later, Popol and Kupa became the closest partners in the Ice Field.

Marksman · JunglePopol and Kupa official portrait

Official portrait © Moonton

Combat sheet

HP2,260
HP regen6/s
Physical attack100
Physical defense16
Magic defense15
Movement speed250
Attack speed1/s
Attack speed ratio100%
Mana500
Mana regen4/s

Skills

5 skills

Ability index →
Passive

We Are Friends

Buff

Kupa recovers 10% per second after not taking damage for 5s. When Kupa is killed, Popol can Pray for 3s to bring Kupa back to the battlefield. Cooldown: 30s. Every 3 consecutive attacks from Kupa will enhance Popol's next Basic Attack to deal (+220% Total Physical Attack) Physical Damage. Kupa has 2500 (+1200% Total Physical Attack) and inherits 100% of Popol's other attributes and passive equipment effects (excluding Jungling and Roaming equipment effects). Kupa deals an additional 120% damage against creeps.

Skill 1
CD 750 Mana

Wolf Form

Bite 'em, Kupa!

DamageCC

Popol throws a spear at the target enemy, dealing 80 (+100% Total Physical Attack) Physical Damage while simultaneously commanding Kupa to lunge at the target, dealing an additional 70 (+75% Total Physical Attack) Physical Damage. Kupa will continue to attack the target for 3s. Alpha Wolf Form: Kupa stuns the enemy for 1s and bites them 3 times in quick succession.

Alpha Wolf Form
CD 750 Mana

Bite 'em, Kupa!

DamageCC

Popol throws a spear at the target enemy, dealing 80 (+100% Total Physical Attack) Physical Damage while simultaneously commanding Kupa to lunge at the target, dealing an additional 70 (+75% Total Physical Attack) Physical Damage. Kupa will continue to attack the target for 3s. Alpha Wolf Form: Kupa stuns the enemy for 1s and bites them 3 times in quick succession.

Skill 2
CD 5.550 Mana

Wolf Form

Kupa, Help!

CCAOE

Popol summons Kupa back to his side, gaining a 240 (+200% Extra Physical Attack) shield while dealing 240 (+50% Total Physical Attack) Physical Damage to nearby enemies and slowing them by 35% for 0.5s. Kupa will then assist Popol to attack nearby enemies for 3s. Alpha Wolf Form: Kupa darts back to Popol, knocking nearby enemies airborne for 0.2s. The shield and damage are increased to 125%.

Alpha Wolf Form
CD 5.550 Mana

Kupa, Help!

CCAOE

Popol summons Kupa back to his side, gaining a 240 (+200% Extra Physical Attack) shield while dealing 240 (+50% Total Physical Attack) Physical Damage to nearby enemies and slowing them by 35% for 0.5s. Kupa will then assist Popol to attack nearby enemies for 3s. Alpha Wolf Form: Kupa darts back to Popol, knocking nearby enemies airborne for 0.2s. The shield and damage are increased to 125%.

Skill 3
CD 1.550 Mana

Popol's Surprise

SummonCC

Popol sets a trap at the target location that will detonate after a short delay once triggered, dealing 70 (+20% Total Magic Power) Magic Damage to the enemy that steps on it, immobilizing them for 1s, and creating a frost zone for 4s. Enemies in the frost zone will have their Movement Speed reduced by 20%. Popol gains a trap charge every 22s (up to 3). Up to 3 traps can exist at the same time on the battlefield, each lasting up to 60s.

Ultimate
CD 38100 Mana

We Are Angry!

Buff

Popol and Kupa enter the Enraged state for 12s, gaining 15% extra Movement Speed and increasing their Attack Speed to 1.3 times. Kupa turns into Alpha Wolf Form, gaining 1500 , fully recovering its HP, while enhancing its other skills.

Counter / cooperate relationship

Matchups

Counters

Kupa is powerful in combat, especially against Marksmen with lower sustainability such as Lesley and Brody.

Countered by

But since Popol and Kupa don't have any Blink skills and Popol is quite squishy, they are at the mercy of more agile Assassins like Gusion and Karina.

Compatibility

Popol and Kupa are best with Fighters that can charge into enemies' midst and ensure the survival of Popol and Kupa after controlling and killing enemies. For example, Alpha and Khaleed.

Best teammates

Official combos

Combos

TEAMFIGHT COMBOS

In teamfights, boost Attack Speed with their Ultimate and control enemies with the enhanced 1st Skill for heavy damage. When enemies are close, use the enhanced 2nd Skill for protection.

LANING COMBOS

In the laning phase, poke enemies with the 1st Skill and get more Attack Speed with their Ultimate when enemies are low on HP. Then control and kill the enemies with the enhanced 1st Skill.

Sources