CharacterAssassinFighterJunglePatch 2.2.16a

Julian

Julian, the Scarlet Raven, is an assassin who plays in the Jungle.

Also known as Scarlet Raven

Lore

Julian was the son of Terizla, the leader of the Free Smiths' Guild. The guild was exterminated by the Church of Light on charges of heresy when Julian was at an early age. The poor child was then adopted by the Archbishop, trained and molded to be an elite member of the Ravens, a secret force that listened only to the Archbishop's orders. Later, on his mission to "purify" Xavier, he caught a glimpse of the secret buried in time.

Assassin · JungleJulian official portrait

Official portrait © Moonton

Combat sheet

HP2,700
HP regen7.8/s
Physical attack128
Physical defense24
Magic defense15
Movement speed262
Attack speed1.1/s
Attack speed ratio100%
Mana500
Mana regen4/s

Skills

4 skills

Ability index →
Passive

Smith's Legacy

Buff

After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 9-6s Cooldown (decreases with his level). After casting any skill, his Basic Attacks for the next 2s will deal 100 (+100% Total Physical Attack) (+100% Total Magic Power) Magic Damage and pull the target toward him (deals 85% damage to Creeps). Casting another skill extends the duration. Julian gains 15% extra Hybrid Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).

Skill 1
CD 930 Mana

Basic

Scythe

DamageSlow

Julian hurls a flying scythe in the target direction, dealing 420 (+140% Total Magic Power) Magic Damage to enemies along the way and slowing them by 30% for 1s. The scythe disappears upon hitting a non-minion enemy.

Enhanced
CD 060 Mana

Enhanced Scythe

DamageSlow

Julian hurls enhanced scythes in the target direction, dealing 420 (+140% Total Magic Power) Magic Damage to enemies along the way and slowing them by 50% for 1s. Upon hitting a non-minion enemy or reaching the maximum distance, the scythes will continue to fly at a lower speed, dealing 80 (+30% Total Magic Power) Magic Damage every 0.3s to nearby enemies (up to 8 times).

Skill 2
CD 930 Mana

Basic

Sword

MobilityDamage

Julian summons a flying sword and dashes in the target direction, dealing 400 (+80% Total Magic Power) Magic Damage to enemies along the way.

Enhanced
CD 060 Mana

Enhanced Sword

MobilityConceal

Julian summons a large number of flying swords and dashes in the target direction, dealing 75 (+15% Total Magic Power) Magic Damage every 0.1s to enemies along the way (up to 9 times). Julian's untargetable and invisible during the dash.

Skill 3
CD 930 Mana

Basic

Chain

CCDamage

Julian casts chains at the target location, dealing 300 (+100% Total Magic Power) Magic Damage to enemies hit after a short delay and immobilizing them for 1.2s.

Enhanced
CD 060 Mana

Enhanced Chain

CCDamage

Julian casts chains at the target location, dealing 40 (+10% Total Magic Power) Magic Damage every 0.2s to enemies hit and slowing them by 30%. Enemies that are still in the area at the end of the skill duration will take 250 (+100% Total Magic Power) extra Magic Damage and be knocked airborne for 0.8s.

Counter / cooperate relationship

Matchups

Counters

Julian is a hero who can constantly grow his own advantage, so he is strong against heroes who are weak in the early game, like Cecilion and Aldous.

Countered by

Julian needs to hit enemy heroes with his skills to bring out his potential, so he is countered by heroes with good Mobility. Such as Joy and Harith.

Compatibility

Julian works best with powerful support heroes who can buff him, like Angela and Diggie.

Best teammates

Official combos

Combos

TEAMFIGHT COMBOS

In teamfights, Julian can slow the enemy with his 1st Skill before dashing into the enemy battle formation with his 2nd Skill. Then use his enhanced 3rd Skill for area CC.

LANING COMBOS

In the laning phase, Julian can use his 2nd Skill to close in on the enemy, and his 3rd Skill to immobilize them. Then he can use his enhanced 1st Skill to deal damage. Follow up with his enhanced Basic Attacks to prevent the enemy from escaping.

Sources