Slam, Slam
AOECC
Gloo reaches out and slams the ground, dealing 80 (+80% Total Magic Power) Magic Damage to enemies hit.
A Goo is left at the end location, which explodes after 3s, dealing 250 (+12% Extra Max HP) Magic Damage to nearby enemies and immobilizing them for 0.8s.
Touching the Goo detonates it immediately and resets this skill's cooldown. Gloo also recovers 2.5% if the explosion hits an enemy (doubled if it hits an enemy hero).
Spread, Spread
CCAOE
Gloo splits into Goos, dealing 100 (+80% Total Magic Power) Magic Damage to enemies in a fan-shaped area and immobilizing them for 0.5s. For the next 4s, Gloo gains 10% Movement Speed and deals 80 (+15% Total Magic Power) Magic Damage every 0.25s to enemies it touches.
If this skill hits a Goo, Gloo charges toward it, dragging enemies in its path along for a distance.
Grab, Grab
AttachHeal
Unlocked when an enemy hero reaches max Sticky stacks. Gloo attaches itself to the target for up to 9s, recovering 20% .
While attached, Gloo's Basic Attacks deal 30 (+50% Total Magic Power) (+6% Extra Max HP) Magic Damage, and it transfers 80% of the damage it takes (excluding Turret damage) to the host. If the host dies while Gloo is attached, this skill's cooldown is reduced to 5s.