CharacterTankRoamPatch 2.2.16a

Gloo

Gloo, the Swamp Spirits, is a tank who plays in the Roam.

Also known as Swamp Spirits

Lore

Deep in the Shadow Swamp of the Azrya Woodlands dwells an enigmatic creature named Gloo. It, or rather they, are an amalgamation of mischievous little creatures that could merge and split at will. To the unknowing humans, Gloo is seen as a nightmare haunting the swamp. But to Gloo, it's all just harmless fun with new friends.

Tank · RoamGloo official portrait

Official portrait © Moonton

Combat sheet

HP2,710
HP regen12.4/s
Physical attack120
Physical defense18
Magic defense15
Movement speed245
Attack speed0.98/s
Attack speed ratio80%
Mana500
Mana regen4/s

Skills

4 skills

Ability index →
Passive

Stick, Stick

SlowBuff

Gloo's skills apply a stack of Sticky to enemies on hit, decreasing their Movement Speed by 4% for 6s (up to 5 stacks). Each Sticky stack on an attacker reduces their damage dealt to Gloo by 3%.

Skill 1
CD 1025 Mana

Slam, Slam

AOECC

Gloo reaches out and slams the ground, dealing 80 (+80% Total Magic Power) Magic Damage to enemies hit. A Goo is left at the end location, which explodes after 3s, dealing 250 (+12% Extra Max HP) Magic Damage to nearby enemies and immobilizing them for 0.8s. Touching the Goo detonates it immediately and resets this skill's cooldown. Gloo also recovers 2.5% if the explosion hits an enemy (doubled if it hits an enemy hero).

Skill 2
CD 1280 Mana

Spread, Spread

CCAOE

Gloo splits into Goos, dealing 100 (+80% Total Magic Power) Magic Damage to enemies in a fan-shaped area and immobilizing them for 0.5s. For the next 4s, Gloo gains 10% Movement Speed and deals 80 (+15% Total Magic Power) Magic Damage every 0.25s to enemies it touches. If this skill hits a Goo, Gloo charges toward it, dragging enemies in its path along for a distance.

Ultimate

Grab, Grab

AttachHeal

Unlocked when an enemy hero reaches max Sticky stacks. Gloo attaches itself to the target for up to 9s, recovering 20% . While attached, Gloo's Basic Attacks deal 30 (+50% Total Magic Power) (+6% Extra Max HP) Magic Damage, and it transfers 80% of the damage it takes (excluding Turret damage) to the host. If the host dies while Gloo is attached, this skill's cooldown is reduced to 5s.

Counter / cooperate relationship

Matchups

Counters

Gloo is strong against Mage heroes without good CC. Because he can easily attach himself to them, and take them where he wants them to go. Such as Cecilion and Chang'e.

Countered by

Gloo is countered by Marksman heroes with good mobility. It's difficult for Gloo to attach himself to them, and he can easily be killed if he tries. Such as Karrie and Lesley.

Compatibility

Gloo works best with high burst damage heroes, as they can quickly take down the enemy hero that he brings back with his Ultimate. Like Eudora and Saber.

Best teammates

Official combos

Combos

TEAMFIGHT COMBOS

In teamfights, Gloo can use his 1st + 2nd skill combo to close in on the enemy and immobilize them. Then his 1st Skill and Ultimate to add more Sticky stacks to enemy heroes, and attach himself with his Ultimate to the enemy hero with max Sticky stacks. Once ready, Gloo can use the combo to deal damage and move the host out of position. Finally, he can use the refreshed 1st Skill and his Basic Attacks to finish off the host.

LANING COMBOS

In the laning phase, Gloo should use his 1st Skill to attack the target enemy and create a Goo, then he can use his 2nd Skill to target the Goo to bring the target to its location and trigger an explosion. Touching the Goo will also reset Gloo's 1st Skill, allowing him to use it again to deal damage.

Sources