Impact Wrench
Johnson throws his wrench toward the target location, dealing 120 (+220% Total Physical Defense) Magic Damage to enemies in its path. Enemies around the landing point are stunned for 0.8s.

When Johnson's HP drops below 30%, he gains a 300 (+700% Total Physical Defense) shield for 10s. Cooldown: 100s.
Related abilities
Impact WrenchJohnson throws his wrench toward the target location, dealing 120 (+220% Total Physical Defense) Magic Damage to enemies in its path. Enemies around the landing point are stunned for 0.8s.
Electromagnetic WavesJohnson raises his shield, continuously dealing 120 (+60% Total Magic Power) Magic Damage to enemies in a fan-shaped area in the target direction, reducing their Movement Speed and by 10% (stacks up to 3 times) for 2s. While his shield is raised, Johnson can perform Basic Attacks and cast skills.
Full ThrottlePassive: Johnson's is increased by 10%. Active: Johnson transforms into a car. Nearby allied heroes can use Hop In to ride with him (only 1 at a time). When the car hits an enemy hero, it explodes and deals 300 (+240% Total Physical Defense)–450 (+360% Total Physical Defense) Magic Damage to nearby enemies, stunning them for 0.5–1s (scales with driving time). It also creates an electrified zone at the location that continuously deals 60 (+20% Total Magic Power) Magic Damage and slows enemies within. Johnson's location is revealed to enemies for 3s when he casts this skill.
Moonton · 2026