Electro Airbag
When Johnson's HP drops below 30%, he gains a 300 (+700% Total Physical Defense) shield for 10s. Cooldown: 100s.

Passive: Johnson's is increased by 10%. Active: Johnson transforms into a car. Nearby allied heroes can use Hop In to ride with him (only 1 at a time). When the car hits an enemy hero, it explodes and deals 300 (+240% Total Physical Defense)–450 (+360% Total Physical Defense) Magic Damage to nearby enemies, stunning them for 0.5–1s (scales with driving time). It also creates an electrified zone at the location that continuously deals 60 (+20% Total Magic Power) Magic Damage and slows enemies within. Johnson's location is revealed to enemies for 3s when he casts this skill.
Related abilities
Electro AirbagWhen Johnson's HP drops below 30%, he gains a 300 (+700% Total Physical Defense) shield for 10s. Cooldown: 100s.
Impact WrenchJohnson throws his wrench toward the target location, dealing 120 (+220% Total Physical Defense) Magic Damage to enemies in its path. Enemies around the landing point are stunned for 0.8s.
Electromagnetic WavesJohnson raises his shield, continuously dealing 120 (+60% Total Magic Power) Magic Damage to enemies in a fan-shaped area in the target direction, reducing their Movement Speed and by 10% (stacks up to 3 times) for 2s. While his shield is raised, Johnson can perform Basic Attacks and cast skills.
Moonton · 2026