Skill 1Julian

Scythe

DamageSlow

Julian hurls a flying scythe in the target direction, dealing 420 (+140% Total Magic Power) Magic Damage to enemies along the way and slowing them by 30% for 1s. The scythe disappears upon hitting a non-minion enemy.

Cooldown 9Cost 30 Mana

Related abilities

Passive

Smith's Legacy

Buff

After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 9-6s Cooldown (decreases with his level). After casting any skill, his Basic Attacks for the next 2s will deal 100 (+100% Total Physical Attack) (+100% Total Magic Power) Magic Damage and pull the target toward him (deals 85% damage to Creeps). Casting another skill extends the duration. Julian gains 15% extra Hybrid Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).

Skill 2
CD 930 Mana

Sword

MobilityDamage

Julian summons a flying sword and dashes in the target direction, dealing 400 (+80% Total Magic Power) Magic Damage to enemies along the way.

Skill 3
CD 930 Mana

Chain

CCDamage

Julian casts chains at the target location, dealing 300 (+100% Total Magic Power) Magic Damage to enemies hit after a short delay and immobilizing them for 1.2s.

Skill 5
CD 060 Mana

Enhanced Scythe

DamageSlow

Julian hurls enhanced scythes in the target direction, dealing 420 (+140% Total Magic Power) Magic Damage to enemies along the way and slowing them by 50% for 1s. Upon hitting a non-minion enemy or reaching the maximum distance, the scythes will continue to fly at a lower speed, dealing 80 (+30% Total Magic Power) Magic Damage every 0.3s to nearby enemies (up to 8 times).

Skill 6
CD 060 Mana

Enhanced Sword

MobilityConceal

Julian summons a large number of flying swords and dashes in the target direction, dealing 75 (+15% Total Magic Power) Magic Damage every 0.1s to enemies along the way (up to 9 times). Julian's untargetable and invisible during the dash.

Ultimate
CD 060 Mana

Enhanced Chain

CCDamage

Julian casts chains at the target location, dealing 40 (+10% Total Magic Power) Magic Damage every 0.2s to enemies hit and slowing them by 30%. Enemies that are still in the area at the end of the skill duration will take 250 (+100% Total Magic Power) extra Magic Damage and be knocked airborne for 0.8s.