CharacterFighterAssassinExp LanePatch 2.2.16a

Arlott

Arlott, the Lone Lancer, is a fighter who plays in the Exp Lane.

Also known as Lone Lancer

Lore

A demon human hybrid wielding two lances with a thirst for vengeance against both the Church and demons. Ostracized for this half-demon and half-human lineage, the young Arlott joined the Demons in the Barren Lands but was betrayed by his demonic brethren during battle. However, after he was gravely wounded, he was saved by a human girl named Mila. During their time together, Mila's innocence and sincerity gradually changed his view on humans. This was not to last, however, as the Church of Light executed Mila for heresy. Arlott slaughtered every living soul in the Church before he laid Mila's body to rest in the lakeside forest.

Fighter · Exp LaneArlott official portrait

Official portrait © Moonton

Combat sheet

HP2,450
HP regen8/s
Physical attack120
Physical defense21
Magic defense15
Movement speed260
Attack speed1.09/s
Attack speed ratio100%

Skills

4 skills

Ability index →
Passive

Demon Gaze

Buff

Arlott possesses a demonic eye that will Mark enemy units near Arlott that become affected by control effects for 7s. The eye will also automatically Mark a nearby enemy hero in vision every 7s.

Skill 1
CD 8

Dauntless Strike

CCAOE

Arlott swings his lance forward, dealing 200 (+60% Total Physical Attack) Physical Damage and briefly stunning targets in an area. Targets hit by the farther part of the AOE will be stunned for 1s instead.

Skill 2
CD 10

Vengeance

DamageMobility

Arlott charges at an enemy, dealing 135 (+60% Total Physical Attack) Physical Damage (this skill cannot be interrupted during movement). If Arlott's target is Marked, he gains a brief burst of Movement Speed, and this skill will deal double damage, immediately refresh its cooldown, and recover 70 (+60% Total Physical Attack) HP to Arlott (only restores 50% of that amount when used on a non-hero unit).

Ultimate
CD 24

Final Slash

CCAOE

Passive: Each level-up reduces Demon Gaze's interval by 1s. Active: Arlott cleaves forward, dealing 400 (+80% Total Physical Attack) Physical Damage to enemies in the area, knocking them back to the edge of the swing, and briefly revealing their location (can only be interrupted by Suppression).

Counter / cooperate relationship

Matchups

Counters

Arlott counters Fighters with relatively lower HP, such as Sun and Zilong. Arlott can deal high burst damage and has excellent chasing and control abilities, allowing him to quickly eliminate more fragile Fighters.

Countered by

Arlott is countered by tanky Fighters that can withstand lots of damage, like Thamuz and Fredrinn, because he lacks the burst to take them out quickly and will lose in a prolonged battle.

Compatibility

Arlott works well with Tanks who can initiate with CC, such as Gatotkaca and Atlas. Their CC will also mark enemies for Arlott, allowing him to use his 2nd Skill even more for tons of damage.

Best teammates

Official combos

Combos

TEAMFIGHT COMBOS

In teamfights, start by hitting a marked enemy hero with Arlott's 2nd Skill, then get into position to unleash his Ultimate on the enemy team to CC and mark them. Use Arlott's 2nd Skill to cut through the enemy from target to target. When all marks have been used up, use his 1st Skill to CC and mark enemies again, and continue to chain his 2nd Skill.

LANING COMBOS

In the laning phase, after Arlott's Passive marks an enemy hero, use his 2nd Skill to dash through them and get a cooldown reset. Follow up with his 1st Skill to CC the enemy and mark them again, then hit them with his 2nd Skill while resetting its cooldown.

Sources