CharacterFighterExp LanePatch 2.2.16a

Sun

Sun, the Monkey King, is a fighter who plays in the Exp Lane.

Also known as Monkey King

Lore

The immortal Monkey King, resolute and unyielding like the mountain that bore him. Sun, the immortal mountain spirit born from a magical stone, roamed freely between heaven and earth until one day, when the cries of a group of pandas caught his attention. It was from them that he learned the existence of death. While confused by this sudden revelation, he was mistaken by the pandas for the deity of the mountain. In particular, a small panda named Li Li became infatuated with Sun and devoted his days to picking peaches for the Monkey King. But when a flash flood struck the panda village one day, Li Li was lost to the torrents while looking for peaches. Sun arrived too late, and despite the pleas of the other pandas, he did not have the ability to bring his friend back from the dead. It was then that Sun experienced loss for the first time. Unable to comprehend his grief, he fell into a deep slumber. Millenia passed, and many more would have passed by had Sun not been awakened by a battle between dragons. After slaying the Black Dragon and unknowingly saving the Cadia Riverlands, he asked the Silver Dragon about immortality and finding one's purpose. Instead of the answer he sought, the dragon gave him the name Sun and the task of being the guardian of the land. But what does the entail? Sun was once again lost in thought.

Fighter · Exp LaneSun official portrait

Official portrait © Moonton

Combat sheet

HP2,500
HP regen8.2/s
Physical attack114
Physical defense23
Magic defense15
Movement speed260
Attack speed1.13/s
Attack speed ratio100%
Mana500
Mana regen4/s

Skills

5 skills

Ability index →
Passive

Simian God

DebuffHeal

Enemies hit by Sun or his Doppelgangers will have their reduced by 5% (stacks up to 6 times). Sun recovers HP equal to 75 plus 15% of the Doppelganger's Physical Attack each time a Doppelganger deals damage. Sun or his Doppelgangers' Basic Attacks deal 65 extra damage to creeps.

Skill 1
CD 6.570 Mana

Endless Variety

SummonAOE

Sun hurls his Golden Staff in the target direction, dealing 280 (+40% Total Physical Attack) Physical Damage to enemies in its path. Upon hitting an enemy hero or creep or reaching maximum range, the Golden Staff morphs into a Doppelganger that pursues enemies. The Doppelganger inherits Sun's attributes, deals 60% damage, and takes 150% damage for 5s. This skill shares its level and cooldown with Swift Exchange.

Skill 2
CD 6.570 Mana

Swift Exchange

MobilitySummon

Sun hurls his Golden Staff in the target direction, dealing 280 (+40% Total Physical Attack) Physical Damage to enemies in its path. He conjures a Doppelganger at his location that inherits his attributes, deals 60% damage, and takes 150% damage for 5s. Sun transforms into the Golden Staff and becomes concealed, reappearing at its maximum range.

Skill 3
CD 540 Mana

Instantaneous Move

BurstMobility

Sun commands his Doppelgangers to strike at the target enemy with him, dealing 270 (+40% Total Physical Attack) Physical Damage and slowing the target and enemies behind them by 25% (can be stacked) for 1.5s. This counts as Basic Attack damage and can trigger Attack Effects but cannot Crit.

Ultimate
CD 32

Clone Techniques

Summon

Sun summons a Doppelganger that inherits his attributes, deals 80% damage, and takes 120% damage for 8s.

Counter / cooperate relationship

Matchups

Counters

Sun can deal great sustained damage and has armor-busting capabilities, making him a good counter to tanks with low damage output, such as Franco and Gatotkaca.

Countered by

Fighter heroes with Lifesteal can counter Sun, however. For example, heroes like Ruby can steal a lot of HP by hitting Sun and his Dopplegangers.

Compatibility

Pair Sun with tanks who have strong CC abilities such as Belerick or Tigreal to create opportunities for Sun to deal damage.

Best teammates

Official combos

Combos

TEAMFIGHT COMBOS

In teamfights, Sun can start with his Ultimate to summon a Doppelganger, and approach the enemy with his 2nd Skill. Finally, he can use his 2nd Skill and Basic Attacks to deal damage.

LANING COMBOS

Use Sun's 1st Skill to chip away at enemies, and close the distance once they're low on HP with his 2nd Skill. Then use his 3rd Skill to deal a burst of damage with his Dopplegangers. Sun can start with his Ultimate to summon a Doppleganger, then Blink on the enemy with his 2nd Skill, and finally use his 3rd Skill and Basic Attacks finish them off.

Sources