CharacterMarksmanGold LanePatch 2.2.16a

Granger

Granger, the Death Chanter, is a marksman who plays in the Gold Lane.

Also known as Death Chanter

Lore

A mysterious demon hunter that operates outside the conventions of the Church of Light. Always seen with a violin case in hand, he hunts down demons with his two soul-devouring weapons. Granger, a demon hunter who walks the line between human and demon, always preferred to keep to himself. But if someone could enter his world, they would realize how terrifying it is—the incessant howls and shrill cries constantly deafening his ears and heart. When he draws his demon-devouring weapons and unleashes a hail of bullets, the agonizing howls of demons become a requiem playing in the depths of his soul. Only the intertwining of their death shrieks and the sound of gunfire can drown out the noise that torments him daily. Each shot fired by Granger is not only his performance against the Abyss, but also an expression of his lament.

Marksman · Gold LaneGranger official portrait

Official portrait © Moonton

Combat sheet

HP2,260
HP regen5.4/s
Physical attack116
Physical defense15
Magic defense15
Movement speed240
Attack speed1.02/s
Attack speed ratio100%

Skills

4 skills

Ability index →
Passive

Capriccio

DamageBuff

Granger's unique Demon Hunting Gun and Cannon are powered by Demonic Energy. Both his weapons start with 800 max Energy. His Gun restores 8% Energy per second while his Cannon restores 2% Energy per second. Killing a Minion / Creep permanently increases their max Energy by 6 / 6, and instantly restores their Energy by 5% / 5%, respectively. Each kill or assist on an enemy hero permanently increases both weapons' max Energy by 12 and instantly restores 10% Energy. Every 1% Cooldown Reduction converts to 2 . Demonic Energy costs are not affected by Energy Cost Reduction.

Skill 1
CD 0.3

Rhapsody

Burst

Granger rapidly fires 6 shot(s) with his Gun, with each shot dealing 60 (+45% Total Physical Attack) Physical Damage and consuming 70 Gun Energy. The last shot is guaranteed to Crit. While firing, Granger's Movement Speed is increased by 10%. Granger stops firing when he runs out of Energy, or when the skill is cast again. Rhapsody has no cooldown and can be cast once his Gun Energy is over 420.

Skill 2
CD 12

Rondo

MobilityBuff

Granger uses his Demon Hunter agility to dash in the target direction, instantly restoring 15% Energy for his Gun. Rondo can be cast while channeling Rhapsody. Each time Rhapsody hits an enemy, Rondo's Cooldown is reduced by 0.5s.

Ultimate
CD 0.6250 Energy

Death Sonata

BurstSlow

Granger fires his Cannon in the target direction, dealing 150 (+110% Total Physical Attack) Physical Damage to the first enemy hero hit and other targets in the blast radius. Targets hit will be briefly slowed. Granger can roll in the Joystick's direction after each shot. Death Sonata can be cast while firing Rhapsody. Death Sonata has a brief cooldown and consumes 250 of Granger's Cannon Energy per shot.

Counter / cooperate relationship

Matchups

Counters

Granger counters squishy heroes who lack mobility, such as Chang'e and Cecilion, who have a hard time dodging his 1st Skill and are vulnerable to the high damage of his Ultimate.

Countered by

Granger is countered by heroes with strong single target killing power. Despite having good mobility, Granger lacks other defensive measures. Heroes like Saber and Hayabusa can quickly get the jump on Granger and finish him off.

Compatibility

Granger pairs well with heroes that have strong CC abilities, such as Franco and Kaja, who can hold enemies in place for Granger's entire 1st Skill.

Best teammates

Official combos

Combos

LANING COMBOS

In the laning phase, use Granger's 1st Skill to poke the enemy. When his energy gets low, use his 2nd Skill to replenish it and continue to poke with his 1st Skill.

TEAMFIGHT COMBOS

In teamfights, use Granger's Ultimate to poke from a safe distance and continue the attack with his 1st Skill. When the 1st Skill ends, use his Ultimate again for more damage and to reposition. If enemies get close, use his 2nd Skill to create distance and continue dealing damage with his 1st Skill.

Sources