Primal Pact
Bear's Blessing: Masha has 3 HP bars, each inheriting 50% of her Equipment HP bonuses. When an HP bar is depleted, she removes control effects and blocks damage once. She gains Feral by dealing damage to enemy heroes or creeps. Feral converts into HP after leaving combat. Power of Wildness: After Masha's skills deal damage to an enemy hero, she leaves a Wound in a random direction. Her Basic Attacks can break the Wound and cause her to enter the Feral state. Feral: Masha gains 15 (+1*Hero Level)% Resilience, Attack Speed, and Movement Speed. Her next 3 Basic Attacks become fan-shaped claw strikes, dealing 3 (+2% Extra Physical Attack) (+0.2*Hero Level)% extra Physical Damage to enemies in the area (extra damage does not apply to Turrets) and recovering 4 (+0.4*Hero Level)% HP. It lasts 3s. [C8Breaking a Wound again during the Feral state will refresh its duration. Up to 6 claw strikes can be stored.]

Feral Swipe
Claw Strike
Savage Maul