CharacterAssassinJunglePatch 2.2.16a

Hanzo

Hanzo, the Akuma Ninja, is an assassin who plays in the Jungle.

Also known as Akuma Ninja

Lore

Genius ninja in the Shadow Sect who is at the crossroads. With the split of the Scarlet Shadow, internal conflicts led to abandonment of Nindo, the way of the ninja. Ninjas became mere tools of slaughter, and those in power forsook their duty to project. In this twilight, a ninja named Hanzo took up the demonic blade, Ame no Habakiri. In his youth, Hanzo was passionate and idealistic, but all that would come crashing down in the pursuit of power as he realized the fragility of ideals in the face of evil. The flames of betrayal burning in his heart drove him to seek ultimate power, becoming the Akuma Ninja.

Assassin · JungleHanzo official portrait

Official portrait © Moonton

Combat sheet

HP2,594
HP regen7/s
Physical attack108
Physical defense17
Magic defense15
Movement speed260
Attack speed1.08/s
Attack speed ratio100%

Skills

4 skills

Ability index →
Passive

Ame no Habakiri

Buff

Damage dealt by Hanzo's Basic Attacks and skills inflicts a stack of Dark Ninjutsu on the target, up to 5 stacks. Ninjutsu: Demon Feast can only be cast on targets with full stacks of Dark Ninjutsu.

Skill 1

Ninjutsu: Demon Feast

Burst

The skill can only be used on targets with max stacks of Dark Ninjutsu. When targeting a creep, Hanzo will immediately devour it and digest it over a period of time to recover 20% HP. When targeting the Turtle, Lord, or enemy heroes, he deals 600 (+120% Extra Physical Attack) Physical Damage, recovers 150 (+80% Total Physical Attack) HP, and reduces this skill's cooldown by 60%.

Hanekage
CD 10

Forbidden Ninjutsu: Soul Snatch

Damage

Hanekage dashes to an enemy hero, dealing 300 (+60% Extra Physical Attack) Physical Damage after a brief delay. Each stack of Dark Ninjutsu on the target increases this damage by 20%. At max Dark Ninjutsu stacks, he deals 12 (+3% Extra Physical Attack)% target's extra damage (ignores 30% of target's ) and recovers 150 (+80% Total Physical Attack) HP. This skill can be cast on the Turtle or Lord (deals up to 1000 damage).

Skill 2
CD 10

Ninjutsu: Dark Mist

AOESlow

Hanzo dashes in the target direction, leaving dark mist in front that deals 90 (+45% Extra Physical Attack) Physical Damage to enemies in the area every 0.5s, up to 5 times (this damage counts as Basic Attack damage but cannot Crit). The dark mist slows enemies in the area by 40% and grants Hanzo 20% Movement Speed.

Hanekage
CD 10

Forbidden Ninjutsu: Black Mist

AOECC

Hanekage dashes in the target direction, knocking enemies in his path airborne for 0.4s and dealing 405 (+45% Extra Physical Attack) Physical Damage (recovers 200 Energy if hitting an enemy hero), leaving a Dark Mist in the area he passes through. The mist deals 135 (+45% Extra Physical Attack) Physical Damage to enemies in the area every 0.5s (up to 4 times). It also slows enemies in the area by 40%. This damage is considered Basic Attack Damage, but cannot Crit.

Ultimate
CD 36

Kinjutsu: Pinnacle Ninja

MorphMobility

Hanzo charges into battle as Hanekage, consuming 170 Energy per second. He gains 20 Energy when a non-hero unit dies nearby and 200 Energy when it's a hero. He gains 15 Energy when attacking a hero, and 45 Energy when attacking the Turtle or the Lord. When Energy runs out, Hanzo's body will be slowly drawn to Hanekage's position. While in Hanekage form, Hanzo's body is invincible, while Hanekage ignores obstacles and gains 50% Movement Speed and 30% Attack Speed. Use Again or Upon Death: Hanekage returns to Hanzo's body, recovering 360 (+100% Extra Physical Attack) HP and becoming untargetable during the return. If Hanekage is killed, Hanzo will be slowed by 50% and revealed for 6s, and the skill's cooldown will be doubled.

Hanekage
CD 1

Ninjutsu Flee: Return

Hanekage returns to Hanzo's body and exits the Hanekage form.

Counter / cooperate relationship

Matchups

Counters

Hanzo's Ultimate enables him to poke or dive with relative safety, making him a serious threat to squishy heroes without mobility, like Layla, Ixia, and Zhuxin, while also disrupting the enemy in teamfights.

Countered by

Hanzo fares less favorably against heroes with lots of mobility, such as Fanny, Lancelot, and Arlott, since it's difficult to build stacks on them, thus limiting Hanzo's damage.

Compatibility

Hanzo has high burst potential but needs time to stack his Passive, so he works best with heroes who can keep the enemy CC'd, like Aurora, Belerick, and Tigreal.

Best teammates

Official combos

Combos

TEAMFIGHT COMBOS

Hanzo should activate his Ultimate from a safe position and engage as Hanekage. Use his 2nd Skill to dash in and knock enemies Airborne, then use his Black Mist and Basic Attacks to quickly stack his Passive and use his 1st Skill for maximum damage.

LANING COMBOS

When ganking, Hanzo can use his 2nd Skill to close the distance, then stack his Passive with Basic Attacks and unleash his 1st Skill at max stacks for hefty damage. In teamfights, Hanzo should activate his Ultimate from a safe position and engage as Hanekage. Use his 2nd Skill to dash in and knock enemies Airborne, then use his Black Mist and Basic Attacks to quickly stack his Passive and use his 1st Skill for maximum damage.

Sources